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[WoW] Paladin-Thread

Begonnen von Doomhammer, 09. Mai 2005, 12:41:40

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Cazthor

Jep, Fed...da war ja im Ami-Pala-Forum eine Umfrage zu Änderungen des Palas - hoffe, dass die das auch gscheit machen.

Oft genannt und meiner Ansicht nach ganz oben bei der Wichtigkeit:

- längere Dauer der Segen (PvE)
- kontrollierbarer Damage (PvE/PvP), wäre zB nett, wenn man einen "crusader strike" machen könnte, so wie die Paladine des Scharlachroten Ordens
- Irgendeine Möglichkeit, Gegner am Weglaufen zu hindern (PvP), zB Wirksamkeit von Judgment of Justice

Und vielleicht bringen sie es ja sogar zusammen, dem Paladin irgendeine effektive Möglichkeit zu geben, zur Not als Tank agieren zu können.
لكم دينكم ولي دي - الكافرون
109.6

Doomhammer

die segen sollten tatsächlich verlängert werden...das nervt ordentlich, alle 5 minuten zu rebuffen...
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Fed

selbst die 15min vom Rettungs buff nerven wenn man 35 von 40 mc leuten damit buffen muss allein :D
ElderScrollsOnline -- Kodos der Henker
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-----------------------------------
Once more into the fray...
Into the last good fight i`ll ever know.
Live and die on this day
Live and die on this day

Doomhammer

Zitat von: "Fed"selbst die 15min vom Rettungs buff nerven wenn man 35 von 40 mc leuten damit buffen muss allein :D

hm, ich hatte mal nen coolen buffmod...."buffwatch" hieß der....der war praktisch...aber ich find den net mehr...bei buff ahoy kenn ich mich net aus -> zu kompliziert :P
**The poster of this message takes no responsibility for any deaths, sicknesses, annoyances, pains or pregnancies as a result of this post.**

Doomhammer

die gilde hat nen neuen schutz/holy pala :P

Holy Talents (16 points)


Spiritual Focus - 5/5 points
Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.


Improved Holy Light - 3/3 points
Increases the amount healed by your Holy Light spell by 12%.


Illumination - 5/5 points
After getting a critical effect from your Flash of Light or Holy Light spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.


Revelation - 2/2 points
Reduces the cooldown of your Lay on Hands and Divine Intervention spells by 20 minutes.


Divine Favor - 1/1 point
When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.



Protection Talents (35 points)


Improved Devotion Aura - 5/5 points
Increases the armor bonus of your Devotion Aura by 25%.


Redoubt - 5/5 points
Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 seconds or 5 blocks.


Improved Blessing of Protection - 2/2 points
Reduces the cooldown of your Blessing of Protection by 120 seconds.


Toughness - 5/5 points
Increases your armor value from items by 10%.


Shield Specialization - 5/5 points
Increases the amount of damage absorbed by your shield by 25%.


Blessing of Sanctuary - 1/1 point
Places a Blessing on the friendly target, reducing damage dealt from all sources by 7 for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.

Level 30: 10 damage reduction
Level 40: 14 damage reduction
Level 50: 19 damage reduction
Level 60: 24 damage reduction


Improved Seal of Justice - 5/5 points
Increases the chance that your Seal of Justice will stun the opponent by 67%.


Holy Shield - 1/1 point
Increases chance to block by 30% for 10 seconds and deals 50 Holy damage for each attack blocked while active. Each block expends a charge. 4 charges.

Level 40: 65 damage
Level 50: 95 damage
Level 60: 130 damage


Reckoning - 5/5 points
Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.


Repentance - 1/1 point
Puts the enemy target in a state of meditation for up to 6 seconds. Any damage caused will awaken the target. Only works against Humanoids.



Retribution Talents (0 points)


None
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